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Post by Nerissa on Mar 27, 2008 8:26:22 GMT -5
The master list of projects. Notice there are many blank rows in the table, suggestions always welcome. Project | Status | Platform / Lobby | design discussion begun | Trivia | mostly designed | Chess | - | Scrabble | legal ?s | D&D-opoly | legal ?s | Settlers of Catan | legal ?s | Our own game | Need ideas | Poker | - | Hearts | - | Backgammon | - | Sim City-State Online | - | Thud | - | Phalla / Phalla Tools | - | Interstellar Traders | - | - | - | - | - | - | - | - | - | - | - |
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Post by squashua on Mar 27, 2008 11:12:37 GMT -5
Settlers has been done before. Also now that it's an XBox Live game, I'd avoid it completely. Ditto for Catan.
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Post by squashua on Mar 27, 2008 11:13:20 GMT -5
Start with something basic like Tic tac Toe. Once we have that and a chat client going, games should be pluggable using a standard communication API.
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Post by MrBlarney on Mar 27, 2008 13:24:52 GMT -5
I came up with an idea at dinner yesterday. Might not be feasible, and I haven't figured out any of the details, but an idea is an idea, right? In a sentence, I guess my idea could be described as Cosmic Encounter (online version linked) meets Monopoly maybe meets Culdcept. This was spun from my remembering seeing in the game store one day a game called Anti-Monopoly. I don't have the actual game, but here's what I've gathered from online. In the current version of the game, players choose to either be monopolist or competitive. Monopolist players play under the usual Monopoly rules: they can build only when they have a monopoly, and charge a lot for improved properties. Competitors, on the other hand, can build on single properties, but do not charge as much for improved properties. Other rules are added for balance, and the winner is the one that has the most money after eliminating all rivals of the opposite type. That got me thinking: why couldn't we do some sort of boardgame that allows people to take different powers like in Cosmic Encounter, but has a sort of Monopoly-esque gameplay? Now, I don't have anything written down regarding what kind of board the game will have and what kind of powers could be put in place, but somehow, I feel like this is an idea that could really be worked on. Maybe I'll scribble some more things down this weekend to flesh out the idea, but it certainly feels like, to me, an idea that may turn out quite nice and interesting.
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richy
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Post by richy on Mar 27, 2008 13:27:43 GMT -5
I'm throwing ideas around in my head for the Sim City-State game ege and I suggested in the D&D thread. I'll start a thread about it here when I have something more tangible.
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Post by Nerissa on Mar 27, 2008 13:31:52 GMT -5
Wait... there's an online version of Cosmic Encounters?!?!?!?! Why didn't I know this?
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Post by caliban42 on Mar 27, 2008 14:43:24 GMT -5
Anyone familiar with the old board game Dark Tower? I think it might be a good one to look at. The gameplay is simple enough that it shouldn't be a bitch to program and the actual layout of the game could easily be changed to ease any copyright concerns.
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Post by Nerissa on Mar 27, 2008 14:49:30 GMT -5
... shouldn't be a pregnant dog to program ... Oops, did I forget to disable the word filters? Tempting to leave them, they can be kinda funny sometimes but no... I'll clear them now.
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Post by squashua on Mar 27, 2008 15:35:08 GMT -5
The filters are dumb. What if you actually were typing "black person"? That sort of thing could get seriously misconstrued.
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Post by Nerissa on Mar 27, 2008 16:26:48 GMT -5
they're gone now, I just find it amusing all the words they just substitute to "thingy" or "girl thingy" (and some of them "thingy" when they really mean "girl thingy") besides which, "bitch" doesn't really mean "pregnant dog" anyway... unless, you know, "woman" means "pregnant human" and don't you DARE go there.
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Post by jothki on Mar 27, 2008 21:48:12 GMT -5
I've seen worse on other boards, like "pocketwatch" being changed to "pockefemale genitaliach".
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Post by Nerissa on Mar 30, 2008 18:24:26 GMT -5
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Old 03-21-2008, 03:04 PM
| One genre of board game that I am fond of is the Talisman style. They are basicially RPGs with the role of the dungeon master played by the board. They can be cooperative in nature (goal is for players to eventually complete X task) or competetive (first player to complete X task, kill other players) or both.
For example, in talisman players move around a board similar to Monopoly but in each space there can be events like slaying monsters, getting lewts, buying / selling equipment etc... The goal is to get to the center of the board and kill the dragon.
I have another game that plays much the same but has a huge hex-based overland map the players move around on instead of a monopoly-like track appraoch.
They don't have to be fantasy either. A few years back I wrote a board game (never tried to publish it, just played among friends) called "The Light of Distant Stars" which was in much the same style but in a sci-fi setting. Played it a fair bit back at Cardhaus games in the U-District and it went over pretty good. You started with a single hex tile and each turn players can explore new sectors of space by randomly drawing new hex-tiles from the deck and placing them on the growing board. Kind of like Catan but you build the board as you played.
Edit: Forgot to mention. One nice thing about this style of game is that it is very easy to come up with a clone that plays in a similar way but is not just a copy of an existing product. | RiemannLives Code Monkey
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Old 03-21-2008, 04:59 PM | Another cool genre is the BBS Door Game. Remember Legend of the Red Dragon, BRE, Falcon's Eye, Usurper, TradeWars etc... ? The main advantage there is they promote asynchronous play. IE: People pop on the play but in no particular order / don't have to be on at the same time. | Tofystedeth (0,0,0) Tofystedeth's Avatar Location: 100 m/s
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Old 03-21-2008, 04:30 PM |
I'll help code if that's needed. By which I mean, I haven't really done much outside of simple text parsing stuff in C++ since college, and nothing terribly complex before that, but by damn, I'd be willing to pick up some really simple crap and try to work it out if it needs doin'. I like programming, I just do it so rarely I'm no good. I could, I dunno, write comments?
I could do Ideas. I like Ideas. Here's an Idea for a game.
If you haven't read that thread, you really should. It's one of the funniest I've seen on these forums. | ege02 pretty chill ege02's Avatar
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Old 03-21-2008, 04:34 PM |
I think it would be great if we could implement an interface for Nomic.
The admins and players would still do the interpretation, but it would be easy to vote on things, keep track of votes, see the motions each player has passed, etc. things like that. | Loren Michael Liberal Fascist Loren Michael's Avatar
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Old 03-22-2008, 07:37 AM |
Uh, if we're talking tabletop-style games, I own like the entire catalog on funagain games, including between $200-300 in Settlers products. So like, I have expertise in matters of these kinds of games.
I know essentially nothing about programming, but it seems like non-collectible card games would be easy as hell to program. Look up Citadels for a perfect example. | electricitylikesme Nanocubologist electricitylikesme's Avatar Location: Sydney, Australia
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Old 03-24-2008, 06:50 PM | Think simple guys. What we really need is a scrabble game without the word filter the other online scrabble games have | fjafjan fjafjan's Avatar
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Old 03-24-2008, 08:57 PM |
Do the games need to be Board Games?
If so, then I think a more multiplayer friendly kind of Wesnoth. And it's open source so there should not be any disputes about ripping the idea. Basically if we figure out a way that you don't need to wait for everyone elses turn, then you should be able to play 12 people on a larger map, now obviously some kind of turn keeping mechanism will be required, but as long as you are not near each other then one person going before another really don't matter too much. Maybe it will be really hard to implement? Well I only know a small bit of java so I dunno.
If they don't have to be Board games I would like a working multiplayer mixed up version of "Puyo Puyo" Should be easy to program, so it's a good starting point, and it's alot of fun, so it's actually worth while. Add some power-ups, +2 player capability and some other stuff
And another idea I've never seen (though that might just be because I havn't looked hard enough) would be, and not sure how demanding this would be on the servers, but I fear more, multi(4 or 6) and (maybe) 3D pong. So basically a cube, with maybe more than one ball, 6 players (or if not 3D; obviously 4, but then it works just as well having one wall 'closed'). Keeping the game play more continuous than most Pong copies would also help in making it less boring due to long wait times. But that too should be fairly easily done. | Quid Donned His Gay Apparel Quid's Avatar Location: Gulfport, MS
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Old 03-24-2008, 09:03 PM |
| So in the spirit of keeping things simple I'm proposing D&Dopoly. Posters and threads could take the place of properties and chance/community chest cards, game pieces could be particularly nerdy items/characters, etc. It seems to me like something that coule be relatively (I'm assuming) simple to program while allowing for some creativity on the artists' part. .
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Old 03-25-2008, 04:59 PM |
Thinking about it, an Apples to Apples clone might be a good way to test out databases, client communication, and selection. You'd need to keep a list of both types of cards, and every round stream a card to every player that didn't deal on the last round as well as the card to match. Each client would prompt the player to select from one of his cards, and the client would submit the chosen card back to the host. The host would then send all of the cards to the dealer, who would select one of those and have the client send back the chosen card. The host would then award the winner the round. No complex logic would be required, just a little bit of information passing and chosing from selections.
Normally it'd be trivial to implement, but I'm curious whether we could set it up so that the clients don't have to actually have the game built into them. Instead, at the start of the game the host would notify the clients what UI elements will be necessary and how to fill them, and would tell the client whenever one of those values would need to be changed. It would be up to the client to figure out how to implement the messages sent by the host, which could be done in any number of ways as long as the message protocol remains intact. | MrBlarney Infinity Squared MrBlarney's Avatar Location: Earth... yeah.
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Old 03-25-2008, 11:49 PM |
Neat topic. I don't have any formal programming experience with mainstream languages, but I do have a bit of experience with MATLAB, which is a computing program that does have a lot of high-level programming elements, and I could probably pick up or read some languages if given some sample code to go off. I guess I lack the drive to go out and explicitly learn a new language though...
I think the Mafia / Phalla idea could be worth looking into some more. I suppose there's a number of different levels we can go with it:
1) Tools for adjucating games. Rounds 'tick' at set periods (such as every 24 hours), and results are automatically relayed to participants after each round has passed. However, regular discussion between players is done outside of the tools, such as is done currently in this forum. Traditional Mafia games may be played by setting the round to tick at five to ten-minute intervals and having all players use a common chat client. Options will be available for common special powers to be set as well as some customizable abilities creatable by combining aspects of classic abilities.
2) Integrate a chat client or forum system to play the game all within the same pages / program.
3) Tools for other Phalla-like or non-Phalla games. The Etrian Odyssey game currently running in this forum may be a good example of something that could be programmed up. Another idea that's close to me is Phalla Royale... I'd love to see it in an online game form. Reply With Quote | | | |
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richy
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Post by richy on Mar 31, 2008 15:12:40 GMT -5
I've seen worse on other boards, like "pocketwatch" being changed to "pockefemale genitaliach". You win. The worst I've seen is "circumstance" being censored to "cir***stance".
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Post by tofystedeth on Mar 31, 2008 16:52:51 GMT -5
Friend of mine was chatting with a friend whose parents had put a filter on their AIM. The sentence "I wish I took karate" became "I wi** * *ook karate."
I would murder someone for a way to play Cribbage or Euchre with you guys.
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richy
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Post by richy on Mar 31, 2008 22:20:02 GMT -5
Given the number of Pratchett and Discworld fans around D&D, a Thud game would probably be well-received as well.
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